Paavilainen Janne. (2016). Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study. In Proceedings of DiGRA 2016.

Paavilainen Janne, Alha Kati, Korhonen Hannu. (2016). Review of Social Features in Social Network Games. In Proceedings of DiGRA 2016.

Alha Kati, Koskinen Elina, Paavilainen Janne, Hamari Juho. (2016). Critical Acclaim and Commercial Success of in Mobile Free-to-Play Games. In Proceedings of DiGRA 2016.

Paavilainen Janne, Alha Kati, Korhonen Hannu. (2015). Domain-Specific Playability Problems in Social Network Games. International Journal of Arts and Technology 8 (4), 282-306.

Paavilainen Janne, Koskinen Elina, Korhonen Hannu, Alha Kati. (2015). Exploring Playful Experiences in Social Network Games. In DiGRA 2015 Proceedings.

Alha Kati, Koskinen Elina, Paavilainen Janne, Hamari Juho, Kinnunen Jani. (2014). Free-to-Play Games: Professionals’ Perspective. In Proceedings of DiGRA Nordic 2014.

Federley M, Sorsa T, Paavilainen J, Boissonnier K, Seisto A. (2014). Rapid prototyping of mobile learning games. In Proceedings of the 10th International Conference on Mobile Learning 2014, ML 2014: IADIS, 294-298.

Keskinen Tuuli, Hakulinen Jaakko, Turunen Markku, Heimonen Tomi, Sand Antti, Paavilainen Janne, Parviainen Jaana, Yrjänäinen Sari, Mäyrä Frans, Okkonen Jussi, Raisamo Roope. (2014). Schoolchildren’s user experiences on a physical exercise game utilizing lighting and audio. Entertainment Computing 5 (4), 475-484.

Paavilainen Janne, Korhonen Hannu, Alha Kati. (2014). Common Playability Problems in Social Network Games. In CHI EA ’14 CHI ’14 Extended Abstracts on Human Factors in Computing Systems. New York: ACM, 1519-1524.

Hakulinen Jaakko, Turunen Markku, Heimonen Tomi, Keskinen Tuuli, Sand Antti, Paavilainen Janne, Parviainen Jaana, Yrjänäinen Sari, Mäyrä Frans, Okkonen Jussi, Raisamo Roope. (2013). Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren. In Reidsma Dennis, Katayose Haruhiro, Nijholt Anton (Eds.) Advances in Computer Entertainment : 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Berlin: Springer International Publishing, 308-319. (Lecture Notes in Computer Science 8253).

Lugmayr Artur, Franssila Heljä, Kärkkäinen Hannu, Paavilainen Janne (Eds.). (2013). Proceedings of International Conference on Making Sense of Converging Media. New York: ACM.

Paavilainen Janne, Hamari Juho, Stenros Jaakko, Kinnunen Jani. (2013). Social Network Games: Players’ Perspectives. Simulation & Gaming 44 (6), 794-820.

Paavilainen Janne, Alha Kati, Korhonen Hannu. (2012). Exploring Playability of Social Network Games. In Nijholt Anton, Romão Teresa, Reidsma Dennis (Eds.) Advances in Computer Entertainment : 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings. Berlin: Springer, 336-351. (Lecture Notes in Computer Science 7624).

Kirman Ben, Björk Staffan, Deterding Sebastian, Paavilainen Janne, Rao Valentina. (2011). Social Game Studies at CHI 2011. In CHI EA ’11 Proceedings of the 2011 annual conference extended abstracts on Human factors in computing system, 17-20.

Paavilainen Janne, Korhonen Hannu, Saarenpää Hannamari. (2011). Comparing Two Playability Heuristic Sets with Expert Review Method: A Case Study of Mobile Game Evaluation. In Lugmayr et al. (Eds.) Media in the Ubiquitous Era: Ambient, Social and Gaming Media: IGI Global, 29-52.

Seisto Anu, Federley Maija, Kuula Timo, Paavilainen Janne, Vihavainen Sami. (2011). Involving the End-Users in the Development of Language Learning Material. International Journal of Mobile and Blended Learning (IJMBL) 3 (2), 43-56.

Stenros Jaakko, Paavilainen Janne, Kinnunen Jani. (2011). Giving Good Face: Playful Performances of Self in Facebook. In Proceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments. New York: ACM, 153-160.

Stenros Jaakko, Paavilainen Janne, Mäyrä Frans. (2011). Social Interaction in Games. International Journal of Arts and Technology (IJART) 4 (3), 342-358.

Paavilainen Janne. (2010). Critical Review on Video Game Evaluation Heuristics: Social Games Perspective. In Proceedings of the 2010 Conference on Future Play, 80-89.

Paavilainen Janne, Saarenpää Hannamari, Syvänen Antti, Seisto Anu, Federley Maija. (2010). Creating A Design Framework For Educational Language Games: A Hybrid Media Scenario Study. International Journal of Intelligent Games and Simulation 6 (1), 3.

Korhonen Hannu, Paavilainen Janne, Saarenpää Hannamari. (2009). Expert Review Method in Game Evaluations: Comparison of Two Playability Heuristic Sets. In Artur Lugmayr el al. (Eds.) Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. New York: ACM, 74-81.

Kultima Annakaisa, Niemelä Johannes, Paavilainen Janne, Saarenpää Hannamari. (2009). Designing Game Idea Generation Games. Loading 3 (5), 1-15.

Paavilainen Janne, Korhonen Hannu, Saarenpää Hannamari, Holopainen Jussi. (2009). Player Perception of Context Information Utilization in Pervasive Mobile Games. In The Proceedings of the 2009 DiGRA Conference, 1-8.

Paavilainen Janne, Saarenpää Hannamari, Seisto Anu, Federley Maija. (2009). Creating a Design Framework for Educational Language Games Utilizing Hybrid Media. In Qasim Mehdi et al (Eds.) Proceedings of 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games. Wolverhampton: University of Wolverhampton, 81-89.

Saarenpää Hannamari, Korhonen Hannu, Paavilainen Janne. (2009). Asynchronous Gameplay in Pervasive Multiplayer Mobile Games. In Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, 4213-4218.

Stenros Jaakko, Paavilainen Janne, Mäyrä Frans. (2009). The Many Faces of Sociability and Social Play in Games. In Artur Lugmayr el al. (Eds.) Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. New York: ACM, 82-89.

Korhonen Hannu, Saarenpää Hannamari, Paavilainen Janne. (2008). Pervasive Mobile Games – a New Mindset for Players and Developers. In Panos Markopoulos et al. (Eds.) Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings. Berlin / Heidelberg: Springer, 21-32.

Kultima Annakaisa, Niemelä Johannes, Paavilainen Janne, Saarenpää Hannamari. (2008). Designing Game Idea Generation Games. In Proceedings of the 2008 conference on Future Play. Toronto, Canada: ACM Digital Library, 137-144.

Kultima Annakaisa, Niemelä Johannes, Paavilainen Janne, Saarenpää Hannamari. (2008). User Experiences of Game Idea Generation Games. In Proceedings of Meaningful Play 2008, 1-26.

Kuittinen Jussi, Kultima Annakaisa, Niemelä Johannes, Paavilainen Janne. (2007). Casual Games Discussion. In Bill Kapralos, Mike Katchabaw, Jay Rajnovich (Eds.) Proceedings of the 2007 conference on Future Play: The ACM Digital Library, 105-112.

Kultima Annakaisa, Paavilainen Janne. (2007). Creativity Techniques in Game Design. In Bill Kapralos, Mike Katchabaw, Jay Rajnovich (Eds.) Proceedings of the 2007 conference on Future Play: The ACM Digital Library, N/A.